Hunty Zombie
HZ DEVHack-and-slash zombie hunting with weapon abilities and a dungeon full of the undead.
Portfolio
Engineer / Environment Artist / Map Builder / 3D Modeler
I contributed 3D modeling and map building to these games, working alongside their teams.
Hack-and-slash zombie hunting with weapon abilities and a dungeon full of the undead.
6v6 soccer inspired by Blue Lock, built around striker play and flashy skills.
Cast for Brainrots, upgrade your rod and base, earn while offline.
Cars dodge and collect coins while trucks hunt them down.
Elimination streaks unlock turrets, drones and nukes in a shrinking zone.
Fast-paced first-person shooter built around nonstop action and gunplay.
Pick a weapon and a map, then hold the line against waves of goblins, skeletons and their bosses.
Mixed martial arts fighting game, currently in beta.
Playing now as of 2 November 2026, 04:30 UAE time. Peak players from Rolimons, except BLITZ FPS (RoWatcher, rounded). Survive the Horde and MMA Infinite are new releases with no peak tracked yet.
Nothing in this category yet.
Full maps, lobbies and themed areas that feel lived in and read clearly to players.
Props, structures and asset packs modeled to fit Roblox's triangle limits.
Floorplans, routes, elevation and sightlines planned before a single part is placed.
Lighter meshes and cleaner builds so your game runs well on phones, not just PCs.
I'm a mechanical engineer by training. Years of SolidWorks, Inventor and AutoCAD mean I think in real dimensions and clean geometry, and I deliver to spec. I build in Roblox Studio.
Full maps, lobbies, asset packs, or a second pair of eyes on a layout. Discord is the fastest way to reach me.